The Twins, and How They Entertained the New Minister: A Farce — Background and Themes

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Guptill, Elizabeth F. (Elizabeth Frances), 1870- Project Gutenberg 2017
Comedy plays; Twins -- Drama; Clergy -- Drama Readers of public-domain and historical texts
Project Gutenberg digital edition en

Edition facts

Words: 6,703
Reading time: 30 min
Text sections: 1
A 1914 farce in which twins Bobby and Betty turn a minister's pastoral call into a game of wits, revealing family secrets through their candid, competitive dialogue.
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The play opens with Betty directing the minister to the Morris chair—'that's the one sister's beaux always sit in'—before she dashes off to check whether her mother is 'in' or 'out,' a distinction she treats as a matter of household diplomacy. Her brother Bobby soon bursts in, accusing her of cheating at the doorbell-answering game their father invented to stop them from shirking callers. The twins' rapid-fire exchange establishes a farcical tone built on literal-minded logic and sibling rivalry.

Children's Logic and Adult Conventions

The twins treat the minister's visit as an interruption to play, and they have developed a system to manage it: a 'Caller's game' where each answered doorbell earns candy. Betty explains that the only way to know if their mother is 'in' is to go ask her, because 'sometimes she’s in when she isn’t, and sometimes she isn’t when she is.' This paradox, delivered with perfect seriousness, reveals how children navigate adult evasions. Bobby's complaint that Betty 'camp[s] out in the hall to get ahead' of him shows that the game has become a competition, not a chore. The playwright uses the twins' unadorned speech—'aint,' ''twas,' ''taint'—to underscore their youth and their unfiltered perspective on adult social rituals.

The Minister as Straight Man

Rev. J. Jones speaks only a few lines, and those are formal interruptions: 'Tell her that I am making pastoral calls.' The twins pay him no deference; Betty cuts him off with 'I know who you are. “I’m the new minister,” you was a going to say, wasn’t you?' Bobby later asks, 'Beat?' as if the minister were a competitor. The minister's role is to be a passive recipient of the twins' disclosures—a device that lets the audience hear family secrets without the filter of adult politeness. His silence amplifies the children's chatter, making the farce depend entirely on their energy.

Domestic Space as Stage

The setting is a reception room, but the twins treat it as a theater for their game. Betty points out a chair 'only for show' with a broken leg, and the Morris chair reserved for 'sister’s beaux.' These details sketch a home where furniture has assigned social roles. The doorbell is a contested territory; the hall is a place to 'camp out.' The mother remains offstage, a presence the twins negotiate through a logic of 'in' and 'out' that parodies adult social maneuvering. The playwright uses the confined space to concentrate the action on the twins' verbal sparring, turning a routine call into a miniature domestic drama.

Dialect and Authenticity

The twins' speech is marked by colloquial contractions and grammatical informality: 'aint,' 'was a going,' ''taint fair.' The transcriber's note indicates that dialect and alternative spellings were left unchanged, preserving the flavor of early twentieth-century children's vernacular. Bobby's line 'Say, aint it funny to call an afternoon a day?' shows a child's literal confusion over adult language. The playwright does not correct the twins' grammar, allowing their voice to drive the comedy. This choice gives the farce a documentary quality, grounding its humor in the specific way these characters speak rather than in slapstick or plot twists.

The farce relies on a single situation—a minister's call—and the twins' unguarded talk. Readers may notice how the playwright uses the children's limited understanding to expose adult pretenses. The play's brevity (fifteen minutes) and small cast (two males, one female) make it a practical piece for amateur performance, but its interest lies in the precise, unsentimental rendering of how children translate adult rules into their own games.

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